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Old Mar 29, 2007, 03:46 AM // 03:46   #1
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Default Best Duo w/ heroes?

Looking for advice on the best Duo + heroes (so 2 players, + 6 heroes) for burning through all of the campaigns quickly. Also, to keep in mind farming of gold/items at higher level.

So what 2 classes would be solid, and what heroes might complement them for blazing through Proph, Fact, and NF?

Thanks in advance for any tips.
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Old Mar 29, 2007, 04:06 AM // 04:06   #2
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One pair of heros I tend to always bring is General Morghan and Olias/Master of Whispers (whichever one I made minion master). Reason being is running Morghan as a command build (Anthem of Flame, Go for the Eyes for attack, Stand your Ground for defense), it helps the minions. I know, not the defense aspect, as I believe that was changed. But the Go For the Eyes and Anthem of Flame do carry over. Makes for a lawnmower effect.
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Old Mar 29, 2007, 04:12 AM // 04:12   #3
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Does it matter? With 2 Humans and 6 Heroes, you should be able to blaze through any PvE without breaking a sweat.

But if you want input, just have atleast 2 Minion Masters and 2 Searing Flames. Then the rest doesn't matter; PvE will be your oyster.

Last edited by Zinger314; Mar 29, 2007 at 04:20 AM // 04:20..
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Old Mar 29, 2007, 04:17 AM // 04:17   #4
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6 Pre-made Paladins (two copies of Koss and Goren, and the two players). You shouldn't need anything else.
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Old Mar 29, 2007, 04:23 AM // 04:23   #5
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Try 4 Searing Flames Elementalists mixed with whatever.
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Old Mar 29, 2007, 04:32 AM // 04:32   #6
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Quote:
Originally Posted by Zinger314
Does it matter? With 2 Humans and 6 Heroes, you should be able to blaze through any PvE without breaking a sweat.

But if you want input, just have atleast 2 Minion Masters and 2 Searing Flames. Then the rest doesn't matter; PvE will be your oyster.
Completely agree with this post.
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Old Mar 29, 2007, 04:54 AM // 04:54   #7
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I've found the following by far and away the fastest for the last half of the game
1) Grenth's balance stance tank with
-- 2x SF Ele Heroes
-- 1 ZB Monk Hero
2) SS Nec with
-- 2x SF Ele Heroes
-- Conjure Element Barrager

The stance tank goes in and balls everyone around the enemy monk casters while you manually hit the heroes attunments, glyphs etc. Once they're set, you move the flags to the back of the tanks agro bubble and everything falls over dead 4 secs later.


[edit]I'm very aware that stance tanks are very un-vogue right now, but I'd rather spend 5-15 seconds balling a group than spend 30-40 seconds killing the things that weren't in the initial AoE.

Last edited by cellardweller; Mar 29, 2007 at 05:03 AM // 05:03..
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Old Mar 29, 2007, 05:17 AM // 05:17   #8
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Using more than 2 Searing Flames is completely and utterly useless. SF doesn't have too great an AoE. If it only affects one target (which will happen often), it has a low Energy/Damage ratio. If that occurs on multiple SF users, it will cause a dramatic overall DPS drop. Using 2 MMs and 2 SF gives a good balance between AoE and direct damage.

Even moreso if the SFs are Heroes. They are very erratic with targeting...

Quote:
Originally Posted by cellardweller
[edit]I'm very aware that stance tanks are very un-vogue right now, but I'd rather spend 5-15 seconds balling a group than spend 30-40 seconds killing the things that weren't in the initial AoE.
I just prefer killing everything in 30 seconds period with the massive firepower of 2 MMs and 2 SFs.
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Old Mar 29, 2007, 05:29 AM // 05:29   #9
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To add to the 2 minion masters and 2 SF eles, I would say add in a prot monk, a heal monk, and two b/p rangers. A plain b/p group isn't too shabby either (look that up on GuildWiki).

Minion masters should be heroes - I find they do MUCH better than humans with Taste of Death and Death Nova (they can easily target minions) and that more than makes up for their not being as smart, plus their skill bar tends to be pretty easy and mostly spammable (something the AI is strong at). They also have excellent reflexes for getting corpses and seem to know what the other is doing.

I also find the monks do OK as heroes, I use a RC prot monk and a WoH monk. While they can cast away their energy under some circumstances, they still do better than most people and WAY better than the hench.

I find that both the Ele and Ranger both have issues with their respective skills. Eles do not chain correctly all the time and the rangers only use Barrage when they can hit multiple enemies and cast their spirits at the very first opportunity - that being said the AI still does a quite serviceable job with them.

There may be a place or two that you need to change in the Realm of Torment, but that is pretty much it for the main story. Personally, given the above, I prefer the Ranger as it is the most versatile. There are some quests/missions where multiple trappers just destroys the enemy like no other group.

Though in the end I would suggest you play what you like. Heck, I cleared all the story missions, most bonus/masters, and most of the "elite" areas that allow hench with a Dervish Tank (me), a SF ele, a RC prot monk, a Paragon, and the rest hench with little trouble. That isn't the worlds most optimal grouping, but it works MORE than well enough the blow through the game and I enjoy it MUCH more than with my Ranger (though that is a personal thing).
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Old Mar 29, 2007, 05:43 AM // 05:43   #10
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Quote:
Originally Posted by Zinger314
Using more than 2 Searing Flames is completely and utterly useless. SF doesn't have too great an AoE. If it only affects one target (which will happen often), it has a low Energy/Damage ratio. If that occurs on multiple SF users, it will cause a dramatic overall DPS drop. Using 2 MMs and 2 SF gives a good balance between AoE and direct damage.

Even moreso if the SFs are Heroes. They are very erratic with targeting...

I just prefer killing everything in 30 seconds period with the massive firepower of 2 MMs and 2 SFs.
Which is why you use a stance tank. Every single SF will hit every single bad guy - the DPS involved is better than anything a MM can hope to do. Minions are terrible at messing agro too, reducing the effectivness of the 2 SF's you do bring.
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Old Mar 29, 2007, 05:53 AM // 05:53   #11
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1) No more than 3 SF Eles (the suggestion of 2 is fine, 1 is a waste). Humans > Heros in this job due to good target calling and skill chaining.

2) No more than 2 Minion Masters (1 is fine some places). Heros > Humans here.

3) 2 Monks are fine. In a two human +6 henchie group, Heros > Humans here. Two Heal Monks are fine, but 1 Heal and 1 RC Prot is also hot (Dont go ZB on a hero...they just spam it).

4) The last two slots (or 1 slot with 3 eles) are your variable slots for the area or required heros. I like a Paragon like someone else mentioned. I like a well designed Razah bar too but that isn't practical for playing through the game.

I rather dislike:
1) Warrior heros. The damage just doesn't stand up to the others, and they cant tank anyway.
2) Ranger heros. They can be useful in some situations I could suggest and they are fun to run as Touchers, but overall the AI can't handle Barraging and such well enough.

I suggest:
SF ele (If Human run normal one, if Hero run /Me with Power Drain and Leech)
SF ele (If Human run normal one, if Hero run /Me with Power Drain and Leech)
MM (I dislike Flesh Golem, go Icy Viens or something, Again /Me with Energy giving interupts)
MM (Only have one of them with Death Nova)
Monk (WoH is fine. No Heal Other. Spells like Healing Whisper are fine)
Monk (RC Prot is cool, Disable/dont bring Prot Spirit though)
Paragon/Ritualist (Paragon with GftEs, and Spear attacks, Weapon spell rit)
[Reserved]

Reserved can be any Hero required for Mission, EIther the para or rit you didnt use, or any Human build you want if humans didnt take the SF eles (Build isn't that important actually except in some situations).
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Old Mar 29, 2007, 06:03 AM // 06:03   #12
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Wow people only play barragers, MM's and searing flamers nowadays?

If you want something different, I'd recommend 6 R/Ps and 2 P/Rs. We breezed through the game with tons of damage and tons of healing through shouts and chants. I wanted to go through the game again by myself with the same build but sadly the Hero limit won't let me.
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Old Mar 29, 2007, 07:21 AM // 07:21   #13
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I always bring Olias and Koss. Sometimes I switch one out for Jin.
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Old Mar 29, 2007, 01:15 PM // 13:15   #14
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2 SF + 1 MM + 2 monks
SF hero build - fire attune, GoLE, SF, fireball, glowing gaze, power drain, leech sig, res

The rest really doesn't matter, but I'd say:
1 DPS war, none of this stance tank crap - I use dragon slash, sun&moon, distracting blow, FGJ!, enraging charge, flail, to the limit, res sig
1 Barrage ranger - barrage, keen, flail, WY!, shields up, distract, savage, res
Switch to broad head arrow build in a few zones instead of barrage.

Put power drain on every hero caster (SF/MM/monks), and leech if it fits (SF).

And I'd disagree that the hero AI doesn't run barrage well.
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Old Mar 29, 2007, 01:45 PM // 13:45   #15
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Quote:
Originally Posted by Zinger314
Does it matter? With 2 Humans and 6 Heroes, you should be able to blaze through any PvE without breaking a sweat.

But if you want input, just have atleast 2 Minion Masters and 2 Searing Flames. Then the rest doesn't matter; PvE will be your oyster.
Except, of course, for those areas (Hidden City, for example?) where an MM is completely useless. Quite a few areas of the game are MM-unfriendly.

I use a combination of Sandstorm and Searing Flames; two SF eles is less effective because they duplicate effort (i.e., once some is on fire, SF loses much of it's punch).

I've been running a five necro build recently (my char as Curses, Whispers as Blood, Olias as MM, Margrid as Touch Ranger, Eve for battery) that wipes RoT clean in seconds. Very nice.

No reasonable player runs the same build in every area of the game; no reasonable player should run the same heroes in every area either.
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